General Information[edit | edit source]
Magical Girl Raising Project[edit | edit source]
In Unmarked (Arc 1), players who play the mobile game has a 1 out 10000 chance to become Magical Girl. The game doesn't serve much purpose after an individual has become a Magical Girl.
Magical Girl Raising Project: Restart[edit | edit source]
In Restart, the mobile game was recreated and relaunched by Keek into a full-fledged virtual game. In this version, Magical Girls chosen by her will be transported into her game through the individual's Magical Phone. From there, the Magical Girls will be stuck in the game for 3 in-game days. They will then be released back to their world for another 3 days. This cycle will continue until the Demon King is defeated.
See Cyber World for more information.
Description[edit | edit source]
According to the novel, the game is an RPG where you are a Magical Girl from the Magical Kingdom, assigned the duty of protecting the world.
The game is also described as having a deep character customization system. When one transforms, they will take on the name and appearance of their customize character.
[edit | edit source]
|V • T • ETerminology|
|Magical Terms||MGRP (Franchise) • Magical Girl • Mage • Mascot • Demon • Magical Ability • Magical Daisy Series • Cutie Healer Series • MGRP (Social Game) • Glossary|
|Affiliations||Magical Kingdom • Three Sages • Central Authority • Magical Girl Department • |
Archfiend Cram School • Experimental Site • Affiliations
|Magical Items||Items • Magical Phone • Magical Candy|