|For manga adaptation, see Magical Girl Raising Project: Restart (1)|
|Magical Girl Raising Project: Restart (I)|
|English||Magical Girl Raising Project: |
Yen Press (English)
|Status||Japanese - Completed|
English - Completed
|Release Date||November 9, 2012 (Japan)|
November 14, 2017 (Global)
|Information Source||ISBN 978-4-8002-0182-9 (Japanese)|
|← Magical Girl Raising Project||Magical Girl Raising Project: Restart (II) →|
Magical Girl Raising Project: Restart (I) (魔法少女育成計画 restart（前）) is the 2nd volume in the Magical Girl Raising Project Light Novel series.
The deadly game is back!
Once again, sixteen Magical Girls have been assembled for a high-stakes challenge. Every three days, their magical phones pull them into an RPG-like simulation where they have to work together to fight enemies, solve puzzles, and earn magical candy to advance. A staggering ten billion yen reward awaits them at the end - but only for the players who lands the finishing blow. With such a tantalizing prize on the line, it's only a matter of time before the girls turn on each other - and if their hit points drop to zero, a game over will be the least of their worries...
The hit social network game "The Magical Girl Raising Project" selects one out of every tens of thousands of players to become a real-life Magical Girl. The lucky chosen girls gain magic powers as well as incredibly good fortune and spend their days blissfully.
But one day, an absolute announcement declares that the number of Magical Girls has risen too high and must be cut down to half. Sixteen young maidens are thrust into a merciless, deadly contest to survive...but how many will come out the other side?
What is Magical Girl Raising Project?
|What is Magical Girl Raising Project?|
|The popular mobile app, Magical Girl Raising Project, is officially relaunched, specifically made for training and educating 16 Magical Girls. The goal of the game is to progress through a video game world and to defeat the final boss, the Evil King. Rewards are distributed based on the progress and completion of the game, even rewarding players for simple participation.|
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